Behind the Scenes

Building relationships and a platform

GETTING IT RIGHT

Business-to-business tools are too often created by one business and imposed on another. From the very beginning, Buying Time was shaped by hundreds of hours of research with buyers, vendors, and others from across the industry. Pulling these experiences together, we have created a service platform that improves relationships and delivers value to everyone involved.

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Job Shadow

Contextual Inquiry

To ensure Buying Time reflects how buying is done in practice, we immersed ourselves in the daily work of several buyers.

Hands On

Empathy Building

We started a shop to sell goods based on forecasted data and learned first hand the importance of metrics like sell-through.

Interviews

Semi Structured Interviews

We interviewed over 50 buyer and vendors to test our assumptions and account for industry diversity.

Document Analysis

Artifact Analysis

We collected and analyzed binder worth of real documents from previous buys to track the flow of information between buyers and vendors.

Synthesis

Affinity Diagram

To make sure we didn’t miss any details, we pulled together all of our data and put it on our wall.

Models

Models

We modeled the both the relationships and the process buying and began to see where we could help out.

"We don’t work that way right now…
maybe we should."

Reatil Vendor, 6 years

Making it better

Buyers’ and vendors’ working relationship is a competitive collaboration. How could we help both collaborate effectively and feel more decisive, while respecting the competitive side of their relationship? At every step along the way, we took the time to meet with buyers and vendors to validate our designs. Our research helped us address the right issues, but we also worked tirelessly to design for the common places that would make every aspect of our service platform a win-win for buyers and vendors.

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Storyboards

Speed Dating

To ensure our novel ideas for buying interactions were, infact, desirable, we brought them to life with storyboards and gathered feedback.

Hands On

A/B testing

Buying is based in relationships, and relationships evoke many strong feelings. We tested feelings and associations to designed for them.

A/B testing

A/B testing

There are many possible designs to accomplish any task. We tested interface styles early to keep our designs on point.

Early Wirefarmes

Artifact Analysis

Early wireframes started to define we would express the benefits of our design as features, and start to build value.

Synthesis

Affinity Diagram

Later prototypes moved from evaluating useful features, to focus on making the features easy and useable.

Models

Models

Final designs defined what of the ample offer and product information would be displayed, and where.